Mondomaniatrics Development Blog

… mostly blog. Development stops by for a beer every once in a while.

Archive for the ‘Art and Animation’ Category

Level 2.1 draft coloring

levelsv_2.1_draft

Just working on the color scheme for the first part of the new Level 2 redesign. What do you think? Now on to shading and highlights.

***[edit]***

Shadows and highlights are done.

levelsv_2.1_final

Training Frogs

These frogs are what the hero trains his attack and casting skills on in the very beginning of the game. I think they’re adorable, and thought you might like to see them.

Also, some more artwork of the level outside the academy.

New level and a full redesign

My buddy Ryan and I are adding a new level to the game. It will be an initial stage for learning the controls and setting up the backstory. I figured out how to add some soft highlights and shading, which makes the background look more like it came out of Photoshop instead of Flash. I’ve also shrunk the size of all the characters to get some more action on screen.

I finally bought Flash CS4, which gives me a good reason rework a lot of Conjurer’s code. Why is this a good idea? Now stages are no longer limited by a 2880×2880 bitmap. Flash 10 is faster than Flash 9. I may even be able to use some of Flash 10’s 3D capabilities.

More level artwork later. Now that the size limit is broken, we’re doing a lot of redesign for all the levels in the game.

What do you think of all the new updates Ogre General?

 

*** Edit ***

Some people were interested in seeing what the image looks like without the soft highlights and shading. As you can see, it really makes a big difference.

 

Level 1 Boss animations

I’m working on the Ogre General, Level One’s boss, and I though you might like to see how he’s coming a long. There is still quite a bit of work to do, but it feels great to finally see him moving around. In case you haven’t been keeping up, the Ogre General has a pair of magic gauntlets that channel and charge energy from bolts of lightning.

More cutscene art…

More cutscene images.

level 1:

level 2:

level 3:

One wonders why in the hell I don’t use the pen tool for these images. They would take about half the time to make. Maybe I’ll make a note for my future games. However, I’m always redrawing lines over and over again because I’m not happy with Flash’s smoothing algorithm applied to pen strokes. So… Hmm… Well, we’ll see what happens when we cross that bridge.

Let me know what you think!

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