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	<title>Mondomaniatrics Development Blog &#187; Conjurer: WotA</title>
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	<link>http://www.mondomaniatrics.com/blog</link>
	<description>... mostly blog. Development stops by for a beer every once in a while.</description>
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		<title>My knight in&#8230; resin armor?</title>
		<link>http://www.mondomaniatrics.com/blog/?p=397</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=397#comments</comments>
		<pubDate>Sat, 16 Jan 2010 22:57:46 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Conjurer: WotA]]></category>
		<category><![CDATA[Fun Stuff]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=397</guid>
		<description><![CDATA[
John Baez from The Behemoth stopped by my Video Game Developers Club at UCI for a speaker event! We had a great time with him, and in return for setting up the event I was awarded a red knight from Castle Crashers! How awesome is that!?
Conjurer is picking up pace, despite interference from a secret [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Level 2 redesign progress and more.</title>
		<link>http://www.mondomaniatrics.com/blog/?p=377</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=377#comments</comments>
		<pubDate>Wed, 02 Sep 2009 08:05:25 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Conjurer: WotA]]></category>
		<category><![CDATA[Engine Design]]></category>
		<category><![CDATA[Level Design]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=377</guid>
		<description><![CDATA[Level 2&#8217;s redesign is almost complete. Thought you might like to have a look at it. Check it out full-screened in high quality!

The new level code allows me to create MUCH longer levels. They&#8217;re friggin&#8217; huge now! You can see for yourself in the following image.

The top level is the new level 3 stage 1, [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Level 2.1 draft coloring</title>
		<link>http://www.mondomaniatrics.com/blog/?p=366</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=366#comments</comments>
		<pubDate>Tue, 21 Jul 2009 01:18:58 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Art and Animation]]></category>
		<category><![CDATA[Conjurer: WotA]]></category>
		<category><![CDATA[Level Design]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=366</guid>
		<description><![CDATA[
Just working on the color scheme for the first part of the new Level 2 redesign. What do you think? Now on to shading and highlights.
***[edit]***
Shadows and highlights are done.

]]></description>
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		<slash:comments>1</slash:comments>
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		<title>New level 2 roughs</title>
		<link>http://www.mondomaniatrics.com/blog/?p=350</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=350#comments</comments>
		<pubDate>Fri, 17 Jul 2009 03:25:14 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Conjurer: WotA]]></category>
		<category><![CDATA[Level Design]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=350</guid>
		<description><![CDATA[Here are the rough layouts for the new level 2 design. My buddy Ryan and I have altered its original layout it to give it more of a purpose, starting from the outside road, showing off the remnants of a good city sacking, into the city, and finally finishing off in an arena.
Now on to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>An actual release date??</title>
		<link>http://www.mondomaniatrics.com/blog/?p=344</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=344#comments</comments>
		<pubDate>Wed, 15 Jul 2009 19:59:17 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Conjurer: WotA]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=344</guid>
		<description><![CDATA[
Looks like I have some work to do if I&#8217;m going to get Conjurer done in time.
]]></description>
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		<slash:comments>4</slash:comments>
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		<title>New level code works great!</title>
		<link>http://www.mondomaniatrics.com/blog/?p=343</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=343#comments</comments>
		<pubDate>Tue, 14 Jul 2009 02:45:47 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Conjurer: WotA]]></category>
		<category><![CDATA[Engine Design]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=343</guid>
		<description><![CDATA[The redesign is going great! The new code that loads a level is all in place, in Flash 10, and running quite efficiently. I can load up animated background and foreground props like the water fall animation and rising dust in the sun beams. Check out the following for a peek at the new level [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Training Frogs</title>
		<link>http://www.mondomaniatrics.com/blog/?p=340</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=340#comments</comments>
		<pubDate>Tue, 30 Jun 2009 08:17:11 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Art and Animation]]></category>
		<category><![CDATA[Conjurer: WotA]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=340</guid>
		<description><![CDATA[
These frogs are what the hero trains his attack and casting skills on in the very beginning of the game. I think they&#8217;re adorable, and thought you might like to see them.

Also, some more artwork of the level outside the academy.
]]></description>
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		<slash:comments>2</slash:comments>
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		<title>New level and a full redesign</title>
		<link>http://www.mondomaniatrics.com/blog/?p=336</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=336#comments</comments>
		<pubDate>Sun, 28 Jun 2009 02:08:58 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Art and Animation]]></category>
		<category><![CDATA[Conjurer: WotA]]></category>
		<category><![CDATA[Level Design]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=336</guid>
		<description><![CDATA[
My buddy Ryan and I are adding a new level to the game. It will be an initial stage for learning the controls and setting up the backstory. I figured out how to add some soft highlights and shading, which makes the background look more like it came out of Photoshop instead of Flash. I&#8217;ve also shrunk [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
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		<title>Level 1 Boss animations</title>
		<link>http://www.mondomaniatrics.com/blog/?p=333</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=333#comments</comments>
		<pubDate>Sat, 20 Jun 2009 09:12:05 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Art and Animation]]></category>
		<category><![CDATA[Conjurer: WotA]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=333</guid>
		<description><![CDATA[I&#8217;m working on the Ogre General, Level One&#8217;s boss, and I though you might like to see how he&#8217;s coming a long. There is still quite a bit of work to do, but it feels great to finally see him moving around. In case you haven&#8217;t been keeping up, the Ogre General has a pair [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>New gameplay demo</title>
		<link>http://www.mondomaniatrics.com/blog/?p=319</link>
		<comments>http://www.mondomaniatrics.com/blog/?p=319#comments</comments>
		<pubDate>Sun, 26 Apr 2009 07:02:38 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Conjurer: WotA]]></category>

		<guid isPermaLink="false">http://www.mondomaniatrics.com/blog/?p=319</guid>
		<description><![CDATA[Just because I love you all, and because there hasn&#8217;t been a post up on Conjurer in a while, I&#8217;ve decided to give you all a demo of the new enemy, the Ogre Grunt. Let me know what you think!
  
]]></description>
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		<slash:comments>1</slash:comments>
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