Mondomaniatrics Development Blog

… mostly blog. Development stops by for a beer every once in a while.

Archive for April, 2009

Scanning Heaven

So I finally got off my butt and scanned things [I also had a teeny bit of breathing room AND a bit of motivation]. Here they are! In case any of you are wondering why I don’t sketch in a sketchbook, it’s cuz I seem to fail at sketching when in a sketchbook. Soooo…I don’t really bother with sketchbooks anymore and just doodle in my class notebook. I’ve also posted some sprites that I’ve [mostly] finished. Gallery after the jump!

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  • 3 Comments
  • Filed under: ColossalCrisis
  • New gameplay demo

    Just because I love you all, and because there hasn’t been a post up on Conjurer in a while, I’ve decided to give you all a demo of the new enemy, the Ogre Grunt. Let me know what you think!

    :-D

  • 1 Comment
  • Filed under: Conjurer: WotA
  • More concept art

    Just a quick look at what gameplay will probably (not) look like after 6 weeks.

    And a little of me trying to emulate Fritzie’s concept art for the hero.

    :-P

  • 2 Comments
  • Filed under: ColossalCrisis
  • Enter stage left.

    Or stage right. Or whatever. I’m not a big theater-type person.

    So you all must be wondering, “Who is this person and why are they posting? GTFO, you! *angry mob*” Weeeell, I’m Fritzie and I’m part of James’s group for our Colossal Crisis project. I’m a senior computer science/engineering major at UCI and dreading the job scramble I’ll have to engage in sometime in the near future. My favorite things to do are sleeping and eating, but when I’m not eating or sleeping, my leisure activities include the following: drawing, running, video games, and cookies. Also webcomics, though they’re not too popular as yet. My arch-nemesis is Perspective. Damn you. Damn you to hell.

    Even though I’m a CS major, I’m on the project in a more artistic capacity. So far, I’ve designed our hero, the professor character, and a vague, possibly acceptable design for a monster. Monsters aren’t quite my forte. Architectural design isn’t really either, but I think I can get by. If we’re lucky, we can get an LCAD student to help us out there.

    So, without further ado, here are some concept sketches. The Professor and the monster have yet to be scanned, but they’ll be digitized sometime soon. Eventually.

    And now the question: Will I be judged on my animu art? :(

  • 1 Comment
  • Filed under: ColossalCrisis
  • New project in the works!

    I’m back in school, and this quarter I’m taking a class in game design. My team of four is working on what seems to be a very cute and entertaining title for the XNA platform called:

    The XNA platform from Microsoft allows developers to make games for Windows and the Xbox Live Arcade. Since our project WILL be complete in around 8 weeks (or we fail), I thought y’all might like to see how it gets built on this production blog.

    More on the game and what it will entail after the weekend!

  • 1 Comment
  • Filed under: ColossalCrisis