… mostly blog. Development stops by for a beer every once in a while.
The following is a list with links and descriptions of all my latest games.

Colossal Crisis
Art, Animation, Programming
This was a senior project at the university of California, Irvine. It was my first project that used XNA 3.0 and C#. I worked with a team of 4 people to crank out a final version within around 5 weeks. All in all, I’d say we did really well and created one of the most polished and complete games in the class. A demo reel is available for you to see it for yourself.

Lazerbeamz
Art, Animation, Programming
This project was utter hell. It was my second major venture into ActionScript 3.0, and thus included hours of spinning my wheels trying to absorb new syntax and debug new errors I’d never heard of before. There was a bit of trig involved in order to get some of the reflection angles correct. It’s amazing how fast you forget it all.

Pico of the Dark Ages
Art, Animation, Programming
This was my first major project. Up until this, I was just tinkering with writing code. The Newgrounds PicoDay 2007 contest was the perfect chance to get started on creating my first game. It placed 9th out of over a 100 entries, winning me some extra cash, some Newgrounds stickers and a free t-shirt. I was stoked!

Coffee Shop
Art, Animation
This was my first project at the ArmorGames Inc office in Irvine. I had a blast working alongside John and Luka ( linked on the front page ). It was a nice refresher course on creating sprites in flash.

Monsters of Rock
Art, Animation, Programming
This was my second major project after “Pico of the Dark Ages.” After placing in the top ten in the PicoDay 2007 contest, I thought I would give the ArmorGames/Newgrounds Rock Out Competition a try. “Monsters of Rock” came in 5th place out of over 90 entries, which won me an Xbox 360.

Hangman Extreme
Art, Animation, Programming
I am ashamed of this game. It was my second project at ArmorGames Inc, and it violates one of the top ten rules I have against flash games: Stick Figures. Now, I could dance around the subject by saying that stick figures are always used when you play hangman, or that I did my best to make them as anthropomorphic as possible. But it’s still a stick game. I guess I was blinded by a steady paycheck. Never again.